#pragma once
#include<glm/glm.hpp>
#include<glm/gtx/rotate_vector.hpp>
using namespace glm;

class LightSpot
{
public:
	LightSpot(vec3 _ambient, vec3 _diffuse, vec3 _specular, vec3 _position, 
		float _constant, float _linear, float _quadratic, float _cutOff, float _outerCutOff);
	vec3 ambient;
	vec3 diffuse;
	vec3 specular;
	vec3 position;

	float constant;
	float linear;
	float quadratic;

	float cutOff;
	float outerCutOff;
};

